Bloodborne
Mission: To imagine and storyboard the trailer for the Bloodborne’s release.
I nearly died when I got this project. This game is from one of my favorite series ever: Dark Souls. One has to be a masochist to enjoy it—and I’m one.
When I found out David was leading this project, I was screaming because we pair really well with dark fantasies as he’s a masochist too. If you haven’t played this game, you urge you to. And be ready because you will die over and over and over again. But somehow you find yourself wanting more and more.
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Studio | Psyop
Director | David Chontos
Design & Illustration | Edmund Liang
Designing Entering of Cleric Beast
Anyone who’s familiar will the Dark Souls series will understand the scale of its creature designs. In this trailer, it was proposed to me that a gigantic creature with blood-curdling screams will tower over the main character. I took a stab, pun intended, at how it enters the scene from a gaseous cloud of smoke.
Rough Storyboard
As usual, there was literally no time to produce a flushed out storyboard but we managed to crank out a quick one to work out the camera moves. Storyboarding is not my forté. But when help is needed, I do my best.