Personal Artwork

Unlike my commercial work, which is all about structure and precision to solve brand challenges, my personal work is more candid and reflective of my own life. The design process is more spontaneous—untamed. Time is more of a collaborator and less of a constraint.



Commercial Production Art

On the other hand, my commercial work is all about structure, precision, and speed.

For over a decade, I’ve been a designer and illustrator in the entertainment industry specializing in previsualization. I serve as the bridge between imagination and execution. I listen everyone’s ideas, weigh them carefully, and translate them into imagery so that everybody could see what’s possible before anything is ever built. It is a crucial step for any project because it lays the groundwork for teams to build towards a unified vision with confidence—seeing is believing.

The select projects below span across a wide range of mediums—film and television, video games, theme parks, immersive retail, and emerging technologies like virtual and augmented reality. You’ll be able to see how I helped craft fantasy worlds from the ground up. If you’re curious about anything you see, don’t hesitate to reach out.


GoodGood / Ad
Pinocchio / Feature Film
Camp NYC / Retail Experience
Kismet VR / VR Game
All Shapes & Sizes / Ad
Share Your Gifts / Ad
Raising A Ruckus / VR Game
Follow Me Dragon / VR Game
Barclays / Ad
Apple Clips / AR Game
Herdez / Ad
Baycrest / Ad
Legend of Cambria / Ad
Bloodborne / Ad
Museum of Design / Exhibition
Smell-Blind / Exhibition
Shrimp Bycatch / Event Poster