Raising A Rukus

Mission ->To design the environments and props of the world of Rukus.

Raising A Rukus tells the story of Jonas and Amy, a pair of bickering twins who are swept away into a wild adventure with a mix of kid-friendly action, dinosaurs, loving parents and an adorable, charismatic dog named Ruckus.

VR Game
Executive Producer | Steven Spielberg
Directors | Robert Stromberg & Josh Wassung
Art Direction & Illustration | Me
Development | The Third Floor & VRC

Rukus
Gameplay / The story follows a newly adopted family dog who discovers a secret path to a fantasy world through his doghouse.

Gameplay

Youtube Playthrough
Gameplay Footage / YouTuber takes us through the game.

Production Art

Opening Scene
Concept Painting / The camera slowly zooms into the top floor of the little yellow house.
Designing Home & Surroundings
Concept Sketch / To make it easier on the teams when building assets, I create detailed sketches to help reduce ambiguity.
Vanishing of Doghouse
Cel-Animation / At times, I’ll make cel-animations to explain moments more clearly.
Loop of Dinosaur Emerging
Cel-Animation / I find this method to be extremely helpful when conveying more elaborate scenes.
Vanishing of Doghouse
3D Animation / Other times, I’ll create rough 3D animations to further supplement the cel-animations.

Designing The World’s Plants

Since this world is set in a jungle environment, ordinary plants just wouldn’t cut it. Using the character height silhouettes for scale, I designed a diverse range of “signature plants” unique to each major region. Every plant was carefully designed to reflect the characteristics of its specific habitat.

Scale Of Vegetation Across The World
Concept Painting / See the silhouettes of the kids? Compare them with the size of the bushes and trees.

Crystal Falls

Years and years of mineral deposits pouring from the cave entrance has created this wondrous cascading waterfall.

Crystal Falls
Concept Painting / The kids are washed out from inside the mountain and exit through the mouth of the skull.
Plants Along Rapids
Concept Painting / To see if the assets visually work together, I’ll sometimes paint little vignettes of them to test if they harmonize.
Dingleberries
Curled Fern
Ancient Bayan
Stinkhorn Shroom
Spoon Plant
Star Palm
Drummer’s Mallets
White Dwarves
Fire Weed
Common Palm
Sweet Wheat
Strawberry Evergreen
Giant’s Club
Seuss Palm
Crown of Thorns
Potato Lily
Water Pineapple

Crystal Caves

Covering the walls are colonies of bioluminescent life—giving the cave a calming, blue-green glow. The flora and fauna here resemble those from the deep sea as no sunlight reaches these caves.

Crystal Caves
Concept Painting
Leaf From Above
Feather Dusters
Aurora Crystals
Moon Pools
Pixie Wands
Plate Shrooms
Ground Debris
Cotton Crystals

Lake Shoreline

Plants here show off their vibrant colors due to the types of minerals from the lake water. Lake minerals intensify the plants’ colors, enhancing their survival by increasing their toxicity.

Lake Shoreline
Concept Painting
Sunset Dish
Almond Bush
Arcangel
Armored Bush
Nitty Kitty
Onion Worms

The Ravine

Long ago, this area was carved out by water erosion. What remains now is a dry, deep river bed littered with remains of animals and footprints.

Ravine
Concept Painting

Stegosaurus Arch

Lit by a path of fireflies, this area begins the graveyard of the dinosaurs as we descend deeper down the world.

Stegosaurus Arch
Concept Painting / It doesn’t look friendly up ahead for the kids.
Stegosaurus Arch
Concept Sketch / Working with the 3D team to layout the space before I sketch over it.
Blood Grass
Dead Man’s Arm (Bare)
Dead Man’s Arm (Full)

Lava Toilet & Dead Forest

Rivers of magma underneath the surface has caused the ground to collapse, revealing a swirling lake of lava below. The air above shimmers with heat.

Lava Toilet
Concept Painting / Super hot magma with an attitude.
Dead Forest
Concept Painting / Everything in this area has been scorched by the heat, if not the lava itself, leaving only the skeletal remains of life.
Blue Grass
Wild Dandelion
Blue Palm

Finale

One of the most dangerous and aggressive areas of the world due its highly active and volatile geothermal activities.

Home Of The Brontosaurus
Concept Painting / A towering beast amongst steam awaits.
Sinking Island
Concept Painting / Kids run up a dangerous path that’s splitting apart with every second.